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Showing posts from May, 2024

(W2) Generation Alpha: Learning opportunities and challenges

     When I explored further about the concept of digital native and immigrant, generation names emerging from the search results have drawn my attention. The period when ones were born and grown up has significantly influenced their social, economical, educational and cultural traits at various degrees. Those belonging to Generation Alpha (born between 2010-2014) and living in a safe and sufficiently equipped circumstance without war, crisis, hunger or poverty are innately nurtured in a digital world. They are digital natives from birth. My daughter born in 2023 is one of them. As a parent, I truly care about how to accompany her in making the best of the digital world while mitigating potential challenges in her growing up journey. This post encompasses my views of learning opportunities and challenges for generation alpha children.       The network and availability of information first provides learning opportunities for generation alpha's parents. They can access to a rich poo

(W2) Instructional design strategies for digital native learners

 I have been coming up with some ideas of how we, as instructional designers, can cater learning experiences to digital native learners.  Some characteristics of digital native students were listed by Prensky (2001). As digital natives are used to receiving information really fast, content duration should be minimal and optimized by respective channels. For example, below 3 minutes is advised for youtube video; below 1 minute is for tiktok videos; or below 20 seconds should be for facebook stories. Digital native also prefer graphics before text, which highlights the importance of multimedia content creation in learning in replace of traditional text-based format. They function best when networked. Therefore, group work, collaborative knowledge construction and discussions are collaborative activities that can facilitate their learning nature. Additionally, digital native learners prefer games to “serious” work. That paves the way for more informal learning activities and content throu

(W2) WEB 2.0's popular terms

Web 2.0 The read/ write web that allows user contributions, information sharing, collaboration and content remixing. Implying a shift in how the internet is used in the 21st century, web 2.0 is characterized by user-generated content. In other words, users play an active role to participate in the experience (producing/ evaluating content, etc.) instead of just passively viewing the information. Examples: social media (instagram, facebook, twitter, tiktok, etc.), self-publishing platforms (substack, wordpress, medium, etc.), apps (zoom, netflix, spotify, etc.) Crowdsourcing Through web 2.0, individuals collective share resources to meet a common goal, whether that goal be knowledge-based or financial. Produsage A core user-led activity where users take both roles of using and producing content. Digital Native Those born and grown up in the digital world are “native speakers” of the digital language of computers, video games and the Internet. Digital Immigrant Those fascinated by and ad